Overview
- Cohesive System Model
overview
Cohesive has two linked goals:
The graph-wide thesis and entry point for describing domains as semantic system graphs.
Knowledge Graph
The Cohesive knowledge graph defines the vocabulary behind semantic system graphs. It is a reference surface for navigation and study, distinct from the executable system graph Cohesive uses to generate software.
overview
Cohesive has two linked goals:
The graph-wide thesis and entry point for describing domains as semantic system graphs.
principle
Adjunctions describe paired constructions that translate between domains in the best available way, even when the translations are not inverses.
principle
Algebras and coalgebras provide complementary ways to model construction and behavior.
principle
The asynchronous computability theorem characterizes which distributed tasks can be solved wait-free in an asynchronous read/write system.
principle
The CALM theorem, "Consistency as Logical Monotonicity", states that a program has a consistent, coordination-free distributed implementation if and only if it can be expressed in monotonic logic.
reference
Categorical principles provide modeling discipline for the Cohesive System Model. They are not the entry point for ordinary readers, but they help keep distinctions precise when relating domain semantics, system graph, operational concerns, and realization substrate.
principle
Compositionality is the principle that complex systems should be understood from parts and the rules by which those parts compose.
principle
Database Sheaf Semantics views a database schema as a category, a database instance as a structure-preserving functor into sets, and local database views as sections that can be restricted, compared on overlaps, and sometimes glued into a coherent larger instance.
principle
Duality and symmetry are principles for recognizing paired concepts that explain one another through reversal, complementarity, or mirrored structure.
principle
Enrichment adds structure to relationships. Instead of merely asking whether a relationship exists, an enriched view asks what kind of value the relationship has: order, distance, cost, probability, time, authority, confidence, or information.
principle
Equivalence and equality should not be confused.
principle
Event-state duality is a modeling principle and an instance of duality and symmetry: the relationship between two views of behavior:
principle
Fibrations and indexed structure describe situations where each object in a base domain has a category of things lying over it.
principle
A fixed point is a value, structure, or behavior that a specified transformation leaves unchanged:
discipline
Functional programming describes computation primarily through values, functions, composition, and evaluation rather than through a distinguished sequence of commands that mutate shared state.
principle
Functoriality is the principle that a mapping between domains should preserve the structure that matters: identities, relationships, composition, and change.
principle
The glitch principle states that a non-trivial device making a discrete decision among finitely many outcomes from a continuous range of possible inputs cannot guarantee a uniform finite decision time for every input.
glossary
This glossary collects compact vocabulary used across the Cohesive system model. Terms that acquire their own distinctions, relations, and realization obligations are promoted into graph nodes rather than remaining glossary-only definitions.
principle
Happened-before is a strict partial order over occurrences that preserves potential causal influence without requiring one global clock or one total execution order.
principle
Monads, monoids, and their duals provide recurring patterns for sequencing, accumulation, context, observation, and composition.
principle
Naturality is the principle that a transformation should be independent of arbitrary representation choices. It should commute with the structure-preserving maps between representations.
principle
Nondeterminism describes a model in which one context admits more than one possible continuation. Choice describes how, where, or by whom that multiplicity is resolved.
principle
Optics are structured ways to focus on, observe, transform, or update part of a larger structure.
principle
Process theories are modeling disciplines for work, interaction, change, and behavior that unfold over time.
reference
Programming paradigms are recurring ways of interpreting and organizing computation. They select which structures are primary, which composition laws matter, and which operational details are left to a language, compiler, runtime, or other realization.
discipline
Queueing theory is the mathematical and operational discipline for reasoning about work that arrives, waits, receives finite-capacity service, moves among resources, and completes.
principle
Recursion defines a value, structure, or behavior in terms of other instances of the same form. The recursive reference may point to a smaller component, a prior step, a nested process, or another derivation of the same relation.
principle
Reduction, evaluation, and confluence describe how a computation advances through possible intermediate expressions or states, how an execution strategy selects a path, and when divergent paths remain semantically coherent.
discipline
Relational and logic programming are approaches in which programs state which combinations of values, facts, or terms hold or are admissible, rather than prescribing only a function from distinguished inputs to distinguished outputs.
principle
Sheaves and gluing provide a local-to-global principle for systems of observations: many observers, contexts, processors, time intervals, schemas, views, or execution cuts may each see part of a system, and the model needs to say when those partial views agree enough to form a coherent larger view.
principle
State machines are a modeling principle for behavior described by current state, admissible transitions, inputs, and outputs.
principle
Stuff, structure, and property are a modeling distinction for separating what a model contains, how it is organized, and what constraints it satisfies.
principle
Synchrony and Asynchrony describe whether events, observations, transitions, or participants are coupled into one boundary-relative unit.
reference
Cohesive aims to provide a standard language for describing systems and a family of compiler-like realizations that project that language into working infrastructure.
principle
Systems Sheaf Semantics uses sheaf-theoretic local-to-global structure to model how observations, state, versions, histories, process state, and knowledge vary over contexts such as observers, boundaries, and causally valid cuts of execution.
principle
Trace and feedback describe systems where outputs are fed back as future inputs.
principle
Universal constructions are principles for naming "the" object determined by a diagram of related objects and morphisms.
principle
The Yoneda lemma says, roughly, that an object is determined by how it relates to all other objects through maps into or out of it.
Formal and modeling disciplines that keep distinctions precise across the graph.
semantic construct
Authority is the boundary-relative standing by which an observer, role, protocol outcome, or source is accepted as able to make a claim, decision, transition, or effect count for a modeled subject.
semantic construct
Behavior is a time-varying value: a trajectory through state space:
semantic construct
Causality is a dependency relation between events, observations, transitions, decisions, or effects in which one occurrence may have influenced, enabled, required, constrained, or carried information into another.
semantic construct
A command is an observer-relative interpretation of an input event as an attempted transition.
semantic construct
An entity is an enduring, identifiable subject whose state evolves over time under controlled transitions.
semantic construct
An event is a time-bearing occurrence with a value. It marks, reports, or induces change depending on how it is interpreted by an observer relative to a boundary.
semantic construct
Identity is what allows a sequence of state observations to be understood as successive versions of the same thing.
semantic construct
An invariant is a validity constraint that must hold for a modeled subject, transition, process, relation, or boundary.
semantic construct
An observable is a probe, projection, measurement, or field accessor that produces an observation from state.
semantic construct
An **observation** is a contextualized value produced by an observable acting on state. It is the form in which state becomes usable by an observer relative to a boundary.
semantic construct
An observer is a locus of interpretation. It is the participant, context, or execution locus relative to which values, observations, events, commands, queries, boundaries, and state acquire meaning.
semantic construct
A policy is a decision rule that guides or constrains interpretation, authorization, routing, coordination, retention, recovery, or execution.
semantic construct
A process is coherent work unfolding over time.
semantic construct
A query is an observer-relative interpretation of an input event as a request to observe, compute, or return information without requesting a modeled semantic state transition.
semantic construct
A relation is a meaningful connection, dependency, association, correspondence, constraint, derivation, or causal link between semantic subjects.
semantic construct
A shape is the logical structure expected of a value, observation, state view, event payload, command input, query result, or projection result within a model boundary.
semantic construct
A state is the condition or configuration of a subject within a model boundary, modeled as an assignment of values to the subject's relevant dimensions at a time, version, or point in behavior.
semantic construct
Time is the dimension in which occurrences, changes, histories, and behaviors are ordered or compared.
semantic construct
A transition is the semantic decision relation that determines whether an attempted change is accepted for a subject.
semantic construct
Uncertainty is multiplicity in the states, histories, causes, outcomes, or interpretations that an observer cannot yet distinguish at a declared boundary.
semantic construct
A **value** is pure structured data. It is the concrete information used to read, write, transmit, compare, validate, transform, or carry state.
semantic construct
A **version** identifies a point in an entity history at which a particular state became current.
Domain-level meaning for entities, commands, events, observations, identity, state, time, and change.
operational concern
ACID is a transaction contract: atomicity, consistency, isolation, and durability.
operational concern
Acknowledgments answer: what does a participant or substrate claim has happened?
operational concern
Arbitration resolves local contention among competing eligible occurrences when the system must select, admit, order, or grant one or more of them.
operational concern
The CAP theorem describes an impossibility for distributed shared data under network partition: a system cannot simultaneously guarantee linearizable consistency, availability, and partition tolerance for all executions.
operational concern
Commit Boundaries answer: what becomes accepted as one unit, and within which boundary?
operational concern
Concurrency Control answers: How can multiple concurrent histories be reconciled into a single valid history?
operational concern
Consensus answers: how do multiple observers agree on one value despite concurrency, delay, partial failure, or independent local views?
operational concern
Consistency Models constrain which observations are valid for a set of events, transitions, versions, sessions, replicas, and ordering relations.
operational concern
A consistent cut is a selected set of events, versions, observations, or process positions that is closed under the declared causal prerequisites.
operational concern
Coordination answers: how is multi-step or multi-participant work made coherent across observers?
operational concern
CRDTs, conflict-free replicated data types, are replicated data types designed so that independently updated replicas converge without requiring synchronous coordination for every update.
operational concern
Delivery Semantics answers: what guarantees does an interaction edge provide?
reference
Distributed failure scenarios are recurring hazard shapes that appear when effects, observations, commit boundaries, durability, isolation, coordination, and recovery cross independently governed boundaries.
operational concern
The dual-write problem is the failure mode that appears when one operation tries to commit two or more effects across independent commit boundaries without one atomic commit protocol or durable recovery protocol connecting them.
operational concern
Durability answers: which facts, histories, effects, decisions, or execution material survive which failures?
operational concern
Fairness constrains complete executions so that eligible participants, messages, or actions are not postponed forever under the stated assumptions.
operational concern
Idempotency is the property that repeated handling of the same semantic input does not produce duplicate domain effects.
operational concern
Interaction answers: how do observers address, observe, notify, or invoke one another?
operational concern
Isolation describes what concurrent operations are allowed to observe of one another while they execute.
operational concern
A linearization point is the logical instant at which an operation takes effect in the abstract sequential history used to justify linearizability. It must lie between that operation's invocation and response.
operational concern
Ordering defines the scope within which events, commands, observations, or effects are sequenced.
operational concern
Persistence answers: what is recorded as authoritative material?
operational concern
Progress Conditions classify liveness guarantees for concurrent or distributed operations.
operational concern
Rate Limiting constrains how quickly work may be accepted, dispatched, delivered, or processed.
operational concern
Reconstitution answers: how is usable state recovered?
operational concern
Recovery defines how a system returns to coherent operation after failure, interruption, conflict, timeout, overload, or partial progress.
operational concern
Retry is the controlled repetition of an operation after a transient failure, timeout, conflict, or unavailable dependency.
operational concern
Safety and Liveness separate two kinds of operational property of a distributed system.
operational concern
Scheduling determines which enabled work receives execution opportunity, in what order, on which resources, and under which priority, fairness, deadline, locality, and capacity rules.
operational concern
Two-Phase Commit is a coordination protocol for atomic commit across multiple participants.
operational concern
Version Histories describe the shape of state evolution for a subject, entity, document, repository, projection, or replicated object.
Correctness, delivery, persistence, recovery, consistency, coordination, and reliability.
structural construct
Boundaries define the scope and context in which observation, interpretation, authority, failure, persistence, delivery, and coordination apply.
structural construct
Business Transactions describe domain-level units of work whose progress, acceptance, rejection, compensation, or completion matters to the business.
structural construct
Effects are modeled consequences of an accepted interpretation, transition, process step, or operational action.
structural construct
Entity models describe how the semantic entity role is arranged in the system graph.
structural construct
Flow views describe movement through the system graph over time.
structural construct
An infrastructure graph is the system graph projection that relates modeled system structure to public realization substrate concepts.
structural construct
Invariant scopes describe where semantic invariants are attached in the system graph.
structural construct
Observer models describe how semantic observers are placed in the system graph.
structural construct
Policy scopes describe where semantic policies are attached in the system graph.
structural construct
Process graphs describe how semantic processes are arranged across time, observer models, entity models, relation models, boundaries, and external systems.
structural construct
Projection models describe how derived observations or derived state views are arranged in the system graph.
structural construct
Relation models describe how semantic relations are represented in the system graph.
reference
The system graph is the realm that composes domain semantics into the cohesive system graph of a modeled system.
Placement, ownership, boundaries, relations, projections, policies, invariants, and graph shape.
realization substrate
Actor Systems are runtimes that organize execution around addressable actor identities, message delivery, placement, isolation, and serialized handling per actor.
realization substrate
Application Hosts are runtime containers for application code, request handling, background work, dependency management, and operational concerns.
realization substrate
Brokers are concrete messaging substrates that mediate delivery between producers and consumers.
realization substrate
Compute is the concrete capacity that executes work: CPU, memory, processes, containers, virtual machines, functions, tasks, nodes, clusters, and other execution resources.
realization substrate
Consensus Protocols are concrete protocol families that realize consensus under specified network, failure, timing, persistence, and membership assumptions.
pattern
CQRS, command query Responsibility Segregation, is a realization pattern that separates the write side that interprets commands and persists authoritative change from the read side that answers queries by reconstituting queryable observations.
realization substrate
Durable execution engines are concrete runtimes or substrate mechanisms that realize the durable execution architecture practice.
pattern
Event sourcing is a realization pattern in which an entity's durable history is represented by committed events rather than only by current-state records.
realization substrate
Infrastructure is the concrete operational environment that provides compute, networking, storage, deployment, security, observability, and platform services.
realization substrate
Network is the realization substrate for interaction across link, network, transport, and application protocol boundaries.
pattern
An outbox is a realization pattern that stores an outbound effect obligation in durable persistence, usually in the same local commit boundary as the state change that created the obligation.
realization substrate
Realization is the relation by which semantic roles, system graph, operational concerns, and architecture practices are made concrete in a substrate.
realization substrate
Runtimes are execution environments that host code and provide operational behavior.
realization substrate
Storage Systems are concrete mechanisms for durable or semi-durable data: databases, event stores, object stores, key-value stores, logs, file systems, caches, and actor state providers.
realization substrate
Workflow Engines are runtimes for defining, coordinating, and operating multi-step workflows across time.
pattern
Write-Ahead Logging, or WAL, is a storage recovery pattern in which durable recovery records are written before the corresponding state changes are allowed to become unrecoverable.
Mechanism families such as compute, runtimes, storage, networks, brokers, actors, and infrastructure.
architecture practice
The actor model addresses the problem of organizing concurrent computation around isolated, addressable participants that communicate by message passing.
pattern
An anti-corruption layer addresses the problem of integrating with another model without letting that model's semantics leak into the local boundary.
reference
Architecture practices are named bundles of modeling choices, constraints, and implementation habits that address recurring system-engineering problems.
architecture practice
Asynchronous interaction design is the architecture practice of making independently progressing work explicit when one interaction is split across time, participants, and commit boundaries.
architecture practice
Clean Architecture addresses the problem of dependency direction: keeping high-value semantic rules from depending on volatile delivery, persistence, framework, and infrastructure choices.
architecture practice
CQRS is often described as an architectural pattern or style. In the Cohesive System Model, the technical mechanics are captured by CQRS as a realization substrate pattern.
architecture practice
CRDTs are a distributed-systems practice for designing replicated state that can accept concurrent updates and converge without synchronous coordination for every update.
architecture practice
Data Mesh addresses the problem of scaling analytical and operational data ownership across organizational and domain boundaries.
architecture practice
Domain-Driven Design, or DDD, addresses the problem of preserving domain meaning in software as systems grow in complexity.
pattern
Durable execution is an architecture practice for keeping a logical execution coherent across failure, restart, suspension, timeout, or delayed external work.
architecture practice
Event sourcing is often described as an architecture practice. In the Cohesive System Model, the technical mechanics are captured by event sourcing as a realization substrate pattern.
architecture practice
Event-Driven Architecture addresses the problem of coordinating independent participants through event flow rather than direct synchronous control.
architecture practice
Microservices address the problem of independent ownership, deployment, scaling, and evolution across bounded capabilities.
architecture practice
The modular monolith addresses the problem of maintaining strong internal boundaries and cohesive change units without paying the operational cost of distributed deployment.
pattern
Orchestration and choreography are forms of coordination that differ by where process control, authority, and progress interpretation live in the realization.
pattern
Ports and Adapters addresses the problem of keeping domain and application semantics independent from specific infrastructure, protocols, user interfaces, and external systems.
pattern
Process managers are an orchestration pattern for coordinating a process across participants, time, effects, and failure boundaries.
pattern
Sagas are process managers specialized for domain process recovery across system boundaries where one atomic transaction is unavailable, too expensive, or misaligned with the domain process.
reference
This note connects the dedicated entries for sagas and process managers.
pattern
The transactional inbox addresses the consumer-side problem of processing a delivered input exactly once in domain meaning when the delivery substrate may redeliver it.
architecture practice
Transactional outbox is the architecture practice of using an outbox to tie an accepted local state change to downstream publication responsibility without a distributed transaction between storage and consumer.
architecture practice
Weak isolation patterns are architecture practices for preserving useful correctness when one ACID transaction or two-phase commit boundary is unavailable, too expensive, or misaligned with the domain process. This is mostly about deciding which weaker guarantees become explicit parts of the domain protocol, entity model, process state, and recovery behavior.
Named practices interpreted as cross-realm bundles of problems, constraints, and realization choices.